Follow JeremiahFieldhaven
Follow
Following JeremiahFieldhaven
Following
Add To Collection
Collection
Comments
Devlog
Project Shinar
←
Return to Project Shinar
Devlog
v0.0.2 (Silver Street) Preview builds available
December 01, 2024
by
JeremiahFieldhaven
After a bit over a year since I took down the Unity build of Project Shinar, the Unreal Engine 5 build of the game has reached the point where it is playable! At this point, the main loop of the game...
Continue reading
Design - from startup to the main menu
October 07, 2023
by
JeremiahFieldhaven
#design
While slowly working at getting acqainted with alternative engines, I’ve decided that it probably makes a some sense to document the structure of Project Shinar as I’d implemented it within Unity...
Continue reading
Halting development in Unity
September 12, 2023
by
JeremiahFieldhaven
1
After the announcement by Unity today https://blog.unity.com/news/plan-pricing-and-packaging-updates https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs I have d...
Continue reading
0.1.15 (Latimer Road) released
April 01, 2023
by
JeremiahFieldhaven
Version 0.1.15 has several new level components and a new NPC entity called the Inode - a neutral program that will move around a level at random, and can be destroyed by CLR or turrets. Key changes i...
Continue reading
0.1.14 (Fulham Broadway) released
January 29, 2023
by
JeremiahFieldhaven
Version 0.1.14 (Fulham Broadway) has a lot of behind-the-scenes improvements in it that took a long time to get working properly, but will allow for more dynamic levels in the future. Key updates in t...
Continue reading
0.1.12 (Finsbury Park) released
October 23, 2022
by
JeremiahFieldhaven
This release is a (much delayed) update that includes a number of new features, bug fixes, and improvements from tester feedback, including: New level component: signal generator. Signal generators ca...
Continue reading
0.1.11 (Stamford Hill) released
August 30, 2022
by
JeremiahFieldhaven
0.1.11 is a bugfix release that addresses the fact that the feedback system... didn't work in the standalone player. Ooops. This one should address that, and also adds the ability to tab-cycle between...
Continue reading
0.1.10 (Whitechapel) released
August 29, 2022
by
JeremiahFieldhaven
This is a quick update that includes a new Feedback option: Press F7 at any time to open a feedback window. Here you can enter a summary, a message, and optionally include your email if you are report...
Continue reading
0.1.9 (Sydenham) released
August 23, 2022
by
JeremiahFieldhaven
0.1.9 (Sydenham) is a bugfix and features update, in particular this release has: New title music by the incredibly talented Ascorbius (more awesome music from him on his soundcloud ) New level compon...
Continue reading
0.1.8 (Battersea Park) released
July 31, 2022
by
JeremiahFieldhaven
0.1.8 (Battersea Park) is starting to approximate an actual game at this point! This release contains a lot of fixes, especially in the editor. This also includes: Input system has been changed to a n...
Continue reading
0.1.6 (Wimbledon Park) released
June 22, 2022
by
JeremiahFieldhaven
0.1.6 (Wimbledon Park) is something of an interim release, as it includes a lot of internal changes and new features, but several aspects of it are still very unpolished so I'm reluctant to go for a 0...
Continue reading
0.1.4 (Kilburn Park) released
March 18, 2022
by
JeremiahFieldhaven
Version 0.1.4 (Kilburn Park) brings with it a lot of background fixes and some new features. The upcoming 0.2 release is scheduled to include a level designer that players can use to design their own...
Continue reading
0.1.2 (Finchley Road) release
February 12, 2022
by
JeremiahFieldhaven
This release includes some bugfixes to address issues raised by testers, including: Switching robots while firing will no longer permanently lock the controls. Tweaks to the in-level camera controls t...
Continue reading